Daily Dosage 08/09
Todays news and releases, as well as a few deals!
3d Pixel racing for the Wii, namely on the Wiiware store.
Online Digital DL
News from around the Web:
Escapist: Yahtze of Zero Punctuation fame has done a nifty write up comparing Deus Ex with Deus Ex: Human Revolution from mostly a “technology is limiting us” standpoint.
Gamasutra have an interesting read on EA’s current market strategies, most notably their online pass or “project 10 dollar”, where some content only works once per game install, meaning that if you sell a game, and someone buys it second hand they’ll have to repurchase that extra bit of content.
Ok, just a disclaimer. When I say “Sims” I DO NOT mean “The Sims”, the family friendly game in which you ferry a small group of individuals into a room with no doors but a lot of wood furniture, and set off fireworks.
I’m talking about “Simulation” games. A “Sim” game tends to be one in which the game is acting as a close proxy to a real-life hobby or activity.
Driving Sims, Racing Sims, Flying Sims. All these are activities that the average human can partake of, but tend to be fairly expensive for said individual. Hence Sims enter the ring!
The most notable thing about a Sim is that it tends to try and get as close as possible to the thing you’re doing. Mario Kart is not a racing Sim, it’s a racing game. How can you tell? Because I’ve never seen an F1 driver blue-shell the guy in first.
Essentially, if the game is trying to look, emulate the physics of and doesn’t contain anything else “fantastic” then it’s probably a Sim.
Another common factor are things like peripherals. Controllers that emulate the same “input device” as would be used in that specific activity. Joysticks for Flying, steering wheels for driving. I mean, they use flying sims to train up pilots in the RAF and commercial airlines, but they tend to be in much more realistic facsimiles of a cockpit than could be achieved in your home.
There are also things like Dating Sims, Cooking Sims etc, but they’re really more management games. The action is reduced to a combination of stat building and subtle application. This is why I’d argue the Sims isn’t a simulation game, as much as it’s a management game with a sandbox, because the events that can occur can be anything from mundance to fantastic.
That’s all for now, see you tomorrow… where we have about 12 releases…